The Streaming Platform NOICE,com made an announcement early June that they have come to the end of their journey, and will be closing their virtual doors and I’m breaking down just what went wrong.
Noice, which focussed on Gamers primarily launched its closed beta on November 21, 2023 and launched its trademark “Play the Stream” in Nov 2023; shuttered June 2025 due to funding dry-up.
2. TL;DR Timeline
| Date | Milestone |
|---|---|
| 2021 | Seed round: €~5 M raised noice.com+8netinfluencer.com+8esports-news.co.uk+8about.noice.com |
| Nov 21, 2023 | Closed beta 🎮 goes live |
| Nov 2023 | Series A: ~$21 M, led by Supercell CEO & others |
| Apr 18, 2025 | Latest iOS update 1.10.1 |
| Early Jun 2025 | CEO announcement: funding fell through, shutting down |
| Jun 9, 2025 | Public confirmation: platform to remain online temporarily |
3. What Made Noice…well Nice
Noice promoted itself as a more than just a gaming platform, allowing viewers to “Play the Stream” with things like built in prediction cards. Users could create their own avatars (making your profile “more than a username”) and finally they promised “Get the Noice watching experience with no forced ads interrupting the stream and with realtime interaction with the streamer thanks to ultra low video latency.” Which may be the first clear sign of why this wasn’t going to work. Streaming servers cost money, and it ads up fast. — viewers could optionally watch ads for cards , with a sort of lootbox experience. I think I did that twice and never again.
Noice in an effort to compete, inspired by Kick and to attract streamers offered a 70/30 rev split + Partner Reward Units tied to engagement.
Another standout feature worth calling out was Noice’s built-in AI clipping tool. It automatically generated a ton of clips—both in 16:9 and vertical formats—and made them super easy to browse and edit. The clip editor itself was pretty intuitive (though I’ve got a few personal gripes with it), but the real kicker is this: they were offering something for free that other companies charge a premium for. It was a seriously smart feature for creators trying to expand across TikTok, Shorts, or Reels without spending hours in post. Honestly I might miss the clipping tool more than the platform in a lot of ways.
Leadership at Noice – Built by Gamers for Gamers (Kinda)
The Team that made up Noice:
Behind Noice’s bold vision to reinvent livestreaming was a squad of seasoned tech and gaming veterans. From Unity engineers to mobile game designers, the leadership team brought serious cred—and a clear goal to turn passive viewers into active participants.
Jussi Laakkonen – Co‑Founder & Co‑CEO
Before launching Noice, Jussi was EVP at Unity and the founder of Applifier, which Unity scooped up in 2014. He helped build Unity Ads and saw firsthand how mobile video sharing and streaming could drive user engagement. His inspiration for Noice actually came from watching esports on Twitch—he loved the games but hated being a passive viewer. So, he led the charge on integrating real-time prediction gameplay right into the streams, making watchers into players.
Pekka Aakko – Co‑CEO
Co‑founder and co‑CEO alongside Jussi, Pekka was a behind-the-scenes force helping scale the company and handle business ops. While not publicly tied to the livestreaming scene, he helped drive fundraising and operational strategy during Noice’s most ambitious phases. His previous collaboration with Jussi at Applifier positioned him well for the startup rollercoaster.
Jaakko Lukkari – CTO & Co‑Founder
With a decade-long stint as a Principal Engineer at Unity Operate, Jaakko brought serious infrastructure chops to the table. He was one of the key minds behind Unity’s backend services and low-latency systems—aka exactly the kind of magic that makes live streaming smooth. At Noice, he oversaw the real-time tech stack that powered the “play-the-stream” mechanics and prediction features.
Jenni Wilson – Co‑Founder & Creative Director
Coming from mobile game studios like Seriously and SocialPoint, Jenni was the heart of Noice’s interactive UI and gameified features. While she didn’t come from the livestreaming world per se, her design philosophy made it feel like a game-first platform—complete with avatars, emotes, and that choose-your-own-adventure energy that set Noice apart.
Tuomas Rinta – CEO During Shutdown
Tuomas stepped into the CEO role during Noice’s final chapter in 2025. While not part of the original founding crew, he took on the tough job of trying to secure funding and ultimately had to deliver the heartbreaking shutdown message to the community. In his LinkedIn post, he praised the team and creators, making it clear the shutdown was a last resort after an intense spring of effort.
4. Upsides & Community Buzz
Reviews of the platform were in general pretty high, though limited. Only 13 reviews on the Apple App store.

- High praise on App Store (4.9⭐): “Love Noice! I am obsessed with playing streams… Takes watching a stream a whole new level.” pocketgamer.biz+7apps.apple.com+7creatorhub.noice.com+7
- Credible esports streamers onboard: UK names like Fnatic’s Stallion, ZoeNova esports-news.co.uk.
- Built trust via “stream-engine” and creator hub (tips, patch notes, etc.) .
Notable Streamers Who Gave Noice Its Voice
RichHomieQuinn came into Noice with some serious clout. Known primarily as a Fortnite pro, he had around 145K followers on Twitch, regularly pulling in over 130 average viewers, and had also built sizable audiences on TikTok (108K followers) and YouTube, where one of his channels boasts over 2.3 million subs. As an early Noice adopter, he brought real crossover power to the platform, helping to test out and showcase the interactive features during its closed beta.
On Noice RHQ only managed to pull 923 followers
ZoeNova, also known as TheZoeNova, joined Noice as a partner from day one. While exact follower stats are harder to pin down, she was already a Twitch Partner and had a presence on YouTube as well. Her content often focused on variety streams with a fun, community-first vibe. On Noice, she quickly became a standout, highlighting the platform’s avatar customizations and interactive stream mechanics as game-changers for viewer engagement.
FNATIC Stallion, hailing from the UK esports scene, brought a more competitive angle to the platform. As a streamer affiliated with the powerhouse org FNATIC, Stallion had a built-in audience that aligned well with Noice’s gamer-centric brand. He praised Noice’s interactivity as “the coolest way to interact with my content,” and was one of the platform’s most vocal early advocates in the European scene.
BlondeChipmunk, a Twitch emote artist turned gaming streamer, carved out a niche within Noice’s partner program. While she didn’t have massive public numbers, her streams on Noice were met with strong support and engagement. On her first official partner stream, she described being “blown away by the love and support” she received from the Noice community—highlighting the tight-knit vibe the platform cultivated early on.
Then there were LuckyShots, TiltedWinnie, and ItsCosmic—streamers who were featured right at the beta’s launch. These creators may not have had massive followings (estimated in the 5K–20K range), but they were exactly the kind of rising talent Noice hoped to elevate. Their early involvement gave the platform credibility among mid-tier and emerging streamers looking for more interactive ways to grow their communities.
5. The Fall: Roadblocks & What Went South
I’ve worked in the live streaming space for years—most notably at Mobcrush.com, which officially shut down around August 1st, 2022. Since then, we’ve seen a steady stream (pun intended) of new platforms launch and fold. Some didn’t even make it out of the gate.
There was Brime, which fizzled before ever really launching. Livespace, which quietly shut down in May 2024. Parti launched back in September 2022, and Moonbeam.stream opened its beta just recently on March 17, 2025. And there are others too—Caffeine pivoted hard, Trovo is clinging on, and smaller niche players like Glimesh and VIMM.tv have struggled for traction or already folded. It’s a brutal landscape, and Noice was entering at a time when the space was already saturated.
💸 Brutal Fundraising Conditions
Despite raising a solid $26–27 million total over its lifespan, Noice couldn’t lock in their latest round. In spring 2025, a deal they had been working on for months fell through at the last minute. According to their CEO’s shutdown message, they had been hustling every single day to avoid this outcome—and still came up short. That says a lot about the volatility of this space. Even platforms with innovation and funding can’t escape the uncertainty.
Market Overload & Viewer Fatigue
The competition for attention in this space is arguably higher than it’s ever been. Streamers and viewers are dealing with platform fatigue—too many choices, too many places to go. It’s a classic case of choice overload. For viewers, it’s hard to commit to yet another login. Speaking of which, Noice choose a login system that requires users to check their email for a verification code, taking them away from the website. Which gives people just enough time to A) Get annoyed and B) get distracted and not come back. For creators, it’s exhausting to start fresh on a platform that may not be there in six months.
And now, with Twitch allowing multistreaming, we’re fully in the age of simulcasting. Everyone’s streaming everywhere. So what’s the incentive to go all-in on a new platform like Noice? Where’s the hook strong enough to make viewers migrate? Because let’s be honest—getting your audience to follow you to a new platform is one of the hardest things a content creator can do. You’re lucky to see 5% of your following join you. Case in point RichHomieQuinn who only brought 900 followers out of his 145k Twitch followers
High Burn, Low Stickiness
From a business standpoint, Noice’s model was expensive. They offered ad-free, ultra-low-latency streams, a 70/30 rev split, and interactive prediction games baked into the experience. All very cool—but all very resource-intensive. That kind of interactivity requires a lot of backend power and frontend polish. If the viewer growth isn’t scaling at the same speed as your burn rate, that math isn’t mathing and it adds up pretty quickly
Performance & Stability
Even with all that tech power, some users still reported lag and connection issues, even on solid internet connections. In a space dominated by Twitch and YouTube’s infrastructure, there’s very little room for error. First impressions matter—especially when you’re trying to lure both streamers and viewers away from platforms they already trust.
6. Company Response
On June 9, 2025, Noice’s CEO Tuomas Rinta delivered a genuinely emotional shutdown announcement. The message first appeared on the platform itself as a popup for users, and was later shared across social media and mirrored by news outlets. In it, Tuomas didn’t sugarcoat things—he explained that the spring fundraising round they’d been working on “every single day” had fallen through at the last moment. And just like that, the runway ran out.
“It makes me extremely sad to announce that funding that we’ve been working all spring to secure fell through at the last moment… There is absolutely no other option left. I wish there were.”
The message struck a rare chord—earnest, direct, and empathetic. He made a point to thank creators and viewers, and most of all, to acknowledge the now-unemployed team. Noice didn’t just close its doors—it laid off everyone.
There was no set shutdown date at the time. Tuomas noted they’d keep the platform live “as long as we can,” but warned it might go offline within days. That uncertainty only added to the emotional weight of the moment.
Meanwhile, Chairman and Co-Founder Jussi Laakkonen took to LinkedIn to reflect on the six-year journey. He highlighted how proud he was of the team for building a truly “next-gen” livestreaming platform—one that dared to rethink how creators and audiences engage. He also expressed support for the now-displaced staff, encouraging other companies to hire them and pledging to provide referrals and recommendations to help them land on their feet.
“This isn’t just a project that failed to raise its next round—it was six years of innovation, talent, and passion.”
It’s rare that a shutdown feels this… human. But in the end, Noice’s final message did what its platform set out to do from the beginning: it connected.
In CEO Tuomas Rinta message that greets users on the Noice.com website their users they saw this:

06/09/25 06:54
Important message to our community

Noice will be closing its doors.
It makes me extremely sad to announce that funding that we’ve been working all spring to secure fell through at the last moment, more specifically at the end of last week. We were hopeful that we would be able to close this funding round, but unfortunately the nature of this business is very unpredictable.
To our creators and viewers, we are SO grateful for all of your support. This community is and always will be one the best and it feels such a waste to lose something that was so great.
I want to make it clear – this decision was made only because we are forced to make it and we have worked every single day this spring to avoid this outcome. As Noice stops existing as a company, it means that unfortunately all employees of Noice will be laid off as well. It’s the worst outcome that we could have reached, and I want to re-iterate what I said earlier — there is absolutely no other options left. I wish there were.
What will happen now? We’re keeping the platform online as long as we can, and can’t right now provide an exact date for when we go offline. It may be as soon as this week, but as we go through this process, we’ll hopefully be able to give an exact timeline as soon as possible.
— Tuomas, CEO
Even now, as I write this on June 29th, Noice is still technically live. The site loads, streams still run, and—surprisingly—their AI clipping tool is working like nothing ever happened. In fact, CuteAvalanche grabbed a few auto-generated clips from a stream earlier today. You can even see one of them right here. It’s a little surreal watching the platform still breathe while knowing the end is already written.
7. Final Analysis
At the end of the day, Noice had something genuinely special. Their interactivity wasn’t just a gimmick—it was pushing the medium forward. Predictive gameplay, audience participation, a smart clipping tool, a fresh UI… all of it was next-level. But innovation doesn’t always pay the bills. With no ad model, a generous 70/30 rev split, and resource-heavy features, their burn rate was way too high for the scale they reached.
It was a community-first platform that really was loved by the users who found it. The problem? Not enough people did. It was just too niche to scale fast enough, and without a massive influx of both creators and viewers, it became a really cool party with too few guests. I have always equated live stream to house parties and you can have the coolest house party with monkey butlers and a music driven LED swimming pool, but if you don’t put a poster on a few phone polls no one is showing up, and that’s way too much White Claw to drink by yourself.
And the timing? Brutal. We’re in a tough funding climate, competing for the same investors who now want proven ROI and lower risk. Even a platform with big ideas and a strong tech backbone couldn’t secure the next round of capital. That’s the cautionary tale here—good ideas aren’t enough without runway.
In short, all the bells and whistles don’t mean anything without an extensive marketing campaign, and incentives that attract both streamers and viewers. You don’t have to reinvent the wheel to win—Kick proved that by straight-up Copy-Pasta’ing Twitch at launch. Their layout, their feature set—basically everything was identical. But they offered two things Twitch (the market leader) didn’t: a bigger payday promise for streamers (95/5 Revenue Split), and a no-censorship guarantee (which, let’s be real, they’ve since walked back). And that alone was enough to tip the scales and bring in audiences.
So while Noice built the better platform in many ways, it turns out that being Noice(better) doesn’t beat being louder, richer, and more controversial.
8. Looking Ahead / Lessons Learned
There’s a lot to admire about what Noice tried to do. They swung big. But if there’s anything to take from this, it’s that future platforms need to strike a tighter balance—feature-rich innovation is awesome, but only if you’ve got the budget runway to survive it.
Stability has to come first. Before the flashy interactivity and shiny avatars, a platform has to run flawlessly. Creators are patient to a point, but if your stream lags or clips fail to load, they bounce—and they don’t come back.
Community love is amazing, and Noice had that in spades. But unfortunately, in the real world, investor confidence is what keeps the servers on. You can have the most loyal base ever, but if the money dries up before you hit critical mass, that love letter turns into a eulogy.
There’s still room in the world for a bold new streaming platform—but it’s going to take more than just vision. It’ll take funding, follow-through, and one hell of a game plan.
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